CGMA | How To Create Vegetation and Plants for Video Games with Jeremy Huxley - friv2018games.net

CGMA | How To Create Vegetation and Plants for Video Games with Jeremy Huxley

CGMasterAcademy CGMA
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Vegetation and Plants for Games —

Course Description
During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks, we will be going over the creation of plants, trees, rocks, and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene. We will be using various tools, including Maya, Zbrush, Substance, and the Unreal Development Kit to accomplish our goals. I will provide my own examples and help the students to narrow their style and focus on specific details that will help to create a stronger final piece. We will discuss colors, composition, and shape language in order to form a cohesive look. This will serve as a valuable learning exercise that can then translate directly to modern studios. At the end of the class, students will have a final piece that can be used for their portfolio and a knowledge that will serve as a great foundation for their careers in games.

Skill Level: Intermediate

Pre-reqs: Knowledge of Maya, ZBrush, Substance; Intro to Production Modeling course

Course Format
Course Format: Standard
Duration: 6 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.

*For classes with fewer than 6 students feedback may be provided during the live Q&A session.

Estimated time for course work: 10-20 hours per week

Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: registration@cgmasteracademy.com or call by phone at (818) – 561 – 9542.

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13 Comments

  1. People… this is a online class where you submit homework every week and get video feedback of the work you create. Not some 30 hour video with a test to see if you remembered anything.

  2. Just show me 1 UDK version in the last 6 years, I accept your words …

  3. Go epic and find UDK 🙂 why you have persisted to invent new things to prove you are not wrong?!

  4. DONT BUY this COURSE , its a timelapse videos its not a tutorial at all

  5. The results look fantastic, vegetation is one of my personal weaknesses and this looks like a badass course 🙂

  6. Don't waste your money on this course, just because they work for big names they are entitled to charge as much as they see fit. They acquired the skills over the years trading ideas with other artists and they had the tools for free. Charging 600 for a course and not taking into consideration that the tools required to go along this course are not cheap, Zbrush, Maya, Substance costs a fortune. Either you are lucky enough to be rich and throw money at the screen or you are lucky enough to be a student whose university has deals with those softwares and you can get them free, or sadly, you'll have to become a pirate or use free alternatives to those softwares. Further more, I managed to see a preview of of a lesson in this course and the instructor narrates over his sped up videos, doesn't explain things properly, "Do this, do that" without actually explaining why he is doing it. This is just ridiculous, you can get pretty decent online courses at Udemy where instructors actually explain what they are doing, make challenges and make a quiz at the end of each lecture and they cost you almost nothing, 10-20$.

  7. this is how they should teach us in universities, I feel like an idiot spending my time and money on "glorified" bachelors degree and yet I learn everything from external parties fml.

  8. Dont write "How to…" if it's just a promo for a course…

  9. If i want to buy this course can i download it ? Because i have limited internet bandwidth so i will download the videos from somewhere else because i dont have the time to stream the courses at their time

  10. This sounds exactly like what I want but every thing about the pipe line is wrong. But could have some useful tidbits

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