CGMA | How To Create Vegetation and Plants for Video Games with Jeremy Huxley
During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks, we will be going over the creation of plants, trees, rocks, and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene. We will be using various tools, including Maya, Zbrush, Substance, and the Unreal Development Kit to accomplish our goals. I will provide my own examples and help the students to narrow their style and focus on specific details that will help to create a stronger final piece. We will discuss colors, composition, and shape language in order to form a cohesive look. This will serve as a valuable learning exercise that can then translate directly to modern studios. At the end of the class, students will have a final piece that can be used for their portfolio and a knowledge that will serve as a great foundation for their careers in games.
Skill Level: Intermediate
Pre-reqs: Knowledge of Maya, ZBrush, Substance; Intro to Production Modeling course
Course Format: Standard
Duration: 6 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with fewer than 6 students feedback may be provided during the live Q&A session.
Estimated time for course work: 10-20 hours per week
Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: firstname.lastname@example.org or call by phone at (818) – 561 – 9542.