Evolution of Parkour in Video Games 1989-2020
0:00 Prince of Persia 1989
0:25 Prince of Persia 2: The Shadow and the Flame 1993
0:49 Jackie Chan Stuntmaster 2000
1:07 Prince of Persia: The Sands of Time 2003
1:32 Prince of Persia: Warrior Within 2004
1:55 Prince of Persia: The Two Thrones 2005
2:23 Free Running 2007
2:52 Assassin’s Creed 2007
3:18 Mirror’s Edge 2008
3:53 Infamous 2009
4:33 Prototype 2009
5:12 Assassin’s Creed: Brotherhood 2010
5:38 Sleeping Dogs 2012
6:05 Vector 2012
6:36 Prototype 2 2012
7:13 Tomb Raider 2013
7:49 Assassin’s Creed Unity 2014
8:28 Dying Light 2015
8:55 Mirror’s Edge Catalyst 2016
9:27 Downward 2017
10:02 Hot Lava 2018
10:22 Dying Light 2 2020
Special thanks to World of Longplays:
Nixian Channel Description:
We’re lifelong video game enthusiasts with a passion for showing the world how our favorite hobby has grown with us, from individual series to industry-wide retrospectives.
We put significant time and creative effort into each one of our videos, including research, digging into archives, recording voiceovers, and editing. Every video takes as many as 10 hours to produce, because we strive to give our fans consistent, high-quality content.
Our popular “Evolution of…” series goes far beyond simply presenting gameplay footage. We take the time to show how a video game property — its gameplay, character designs, graphics, sound direction, etc. — have evolved over time. We include unique voiceover work on each video to enhance the viewing experience.
People have been playing video games for decades. In that time, we’ve gone from moving a white line up and down to block a moving pixel, to participating in full-fledged, painstakingly rendered real-time battles with people all over the world. We help older gamers look back on how these experiences have changed throughout their lives, and new gamers to understand the broader context of the series they’re playing for the first time today.
The video game medium never stops growing, and we’ll never stop chronicling its evolution.
Recording, Editing, and voice-over were made by me.