Why Swinging in Spider-Man Feels SO Good | Game Mechanics Explained - friv2018games.net

Why Swinging in Spider-Man Feels SO Good | Game Mechanics Explained

Polygon
Views: 99125
Like: 3855
The new Spider-Man has the perfect swing, so we talked to the game developers (and the technical director for Spider-Man 2) all about how they made it feel so good.

Footage used from:
Theme Park Review:
AFGuidesHD:
ELT Network:

Subscribe to our YouTube channel!

Like us on Facebook:
Follow us on Twitter:
Follow us on Instagram:
And for more gaming and entertainment coverage, visit

98 Comments

  1. I thought I had already seen this video but turns out what I had already seen was Pat's E3 Spiderman coverage! Definitely doesn't seem like the same video, just narrated by Simone instead of Pat…..

  2. Imo it's dumb you can't hit the ground hover wtf

  3. This is really cool. Can you do one on the weapons in resident evil 4? Particularly the reload animations and the bolt action rifle – why does it feel so good?

  4. I wish the new Spider-Man game was for xbox😔😔😔

  5. Shouldn't have watched this. Now all I'll see is Spidey hovering above ground every time I web up close to the ground.

  6. I'm not very far in the game yet cuz I've spent most of my time swinging around the city lmao it's so good

  7. I still think spider-man 2 web swinging is better
    it's more active and not paying attention well result in falling or slamming into building
    there's a failure state a challenge it's better than this assassin's creed garbage where you will never fail.

  8. I'd love to see one of these on the climbing in Assassin's Creed. I rock climb, and the first time I played original AC and Altair actually grabbed onto and stepped on actual physical features of building rather than designated climbing surfaces I was blown away. But focus on the evolution from AC1 to AC:Unity. Syndicate/Origins/Odyssey have moved away from the core experience into something else entirely, starting with Syndicate just giving you a grapple and carriages to skip climbing altogether.

  9. What's happened to polygon? I feel like there's a change going on, that its spark is dying, that its culture has changed.

  10. I love this series! Great work and keep them coming

  11. Just here to say I also miss real polygon

  12. i looove analysis videos, also more clearly connects you to vox media i guess? but i really enjoyed this!! hopefully y’all can find the balance in your videos 😀

  13. Finishers in Shadow of Mordor/War.
    Perfectly timing a power move in Smash sending the opponent in another galaxy.
    The fully upgraded grapple hook in Arkham Knight.
    Bullet time in Red Dead.
    Kind of everything that requires momentum and a release is satisfying af 😉

  14. Right up there with Kratos’ axe, etc: So many of the games we love have iconic weapons.

  15. So basically it's good bc it's like a roller coaster. Saved you 4 minutes of life.

  16. Been playing since release and have loved every second. Only recently have I grown tired of the “one swing and jump” style of swinging. Anyone else feeling this? I feel like there should be an easy option to swing from one web to another without a “release/jump” mechanic.

  17. I didn't see the hovering before but now I can't unsee it but is there a way to remove the hover and still make it great

  18. Anyone goes to the six flags featured in the beginning of the video?

  19. If you think the swinging is good you should try the swimming!

  20. The good thing about no fall damage if you fall is that the flow of swinging doesnt het interrupted by dying. Plus Spider-Man in the comics knows how to swing.

  21. hmm. this video makes me want this game even though I've never been a big Marvel fan. it just looks so satisfying.

  22. Potential energy isn’t what drags you upwards. Potential energy is what is built up the higher you are. You meant to say kinetic energy.

  23. That's really sly. The way Fristrom's response on web swinging is superimposed over video of the new game's, to subtly imply that it's similar. Unfortunately though, it's not even close.

  24. I wanna play this game, but I don’t own a PS4 and I’m sad.

  25. People would kill JUST to swing in that game.

  26. Non-physical webswinging cough Spider-Man PS4 cough sucks. Not only is Spiderman PS4 SLOWER than Spider-Man 2 and Web of Shadows by a LOT, it has inconsistent momentum factors. Dives do NOT always give you momentum boost. All it is is a screen blur effect to make you look like you're going faster and the web line cling time extends. Point Launching is far faster and more efficient than webswinging in Spider-Man PS4. (Consider that the races themselves actually REQUIRE point launch to touch circles stuck on poles). Levitating above the ground is stupid. Where is running on the ground or sliding while webslinging like in Web of Shadows? There is zero skill involved in Spider-Man PS4 webswinging, especially considering point launch web is faster.

  27. I really didn't like the "xheating physics" mechanics. I 100% agree that it should be there as an option (even the default option) but I reeeeeeeeeaaaaaally want a Spiderman game with zero forgiveness that I can spend weeks and months mastering. Not because it would be hard, but because of all the weird tricks you'd be able to come up with with a system that isn't teying to guess your intentions.

    This is super especially true with the vr games.

  28. I like how Polygon highlights the bad swing physics ( 2:30 ), why cant spider-man run along the ground or just do a hop and back flip and spring himself back up when he gets to close to the street. the part where he "hovers" makes the game feel like crapbreaks the feeling of "the roller coaster" , Spider-man 2 had the run along the ground thing, And it was cool, Miles does it in Into the Spider-verse and it looks cool and smooth. I hope the second game has more to it in the way of web swinging

  29. also the really repetitive music every time you start swinging gets annoying, i had to mute the music just to get threw the game.

  30. Theres only 3 words to describe this video IKR

  31. Best Video Games with well done game mechanics:

    -Call of Duty Modern Warfare (2019)

    -Need for Speed (2015)

    -DOOM Eternal

    -Tony Hawk's Pro Skater 2X

    -Tony Hawk's Project 8

    -Rainbow Six Siege

    -Metal Gear Solid V The Phantom Pain

    -Metal Gear Solid V Ground Zeroes

    -Metal Gear Solid 4 Guns of the Patriots

    -Battlefield 4

    -Mortal Kombat 11

    -Street Fighter V

    -Tekken 7

    -Street Fighter III 3rd Strike

    -DragonBall FighterZ

    -Killer Instinct (2013)

    -Dead or Alive 6

    -Ghost Recon Breakpoint

    -Assassin's Creed Unity

    -Red Dead Redemption 2

    -Marvel's Spider-man

    -Far Cry 3

    -Ninja Gaiden Black

    -Ninja Gaiden II

    -Devil May Cry 5

    -Devil May Cry 3

    -Devil May Cry

    -Vanquish

    -Metal Gear Rising Revengeance

    -Sekiro Shadows Die Twice

    -Sonic Mania Plus

    -CupHead

    -Streets of Rage 4

    -Nioh

    -Naruto Ultimate Ninja Storm Generations

    -Jet Set Radio Future

    -Lost Planet 2

  32. But is it filled with the exaggerated swagger of a black teen?

  33. Your Friendly Neighbour Hood Lean Dealer says:

    This channel is Dope 👌🏿🔥

  34. i love watching through these videos so much – it's so cool to hear about the smaller stories and logic that builds up to a big game like this

  35. 1:05 "make you like a human pendulum" interesting how peter and miles discuss the idea of swinging being like riding a pendulum in-game in the dlc

Leave a Reply

Your email address will not be published. Required fields are marked *