Why video game doors are so hard to get right - friv2018games.net

Why video game doors are so hard to get right

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Doors are hard because all of game development is hard.

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Doors are so common in the real world that you probably don’t stop to think about how to operate them.

But for video game designers, that’s not the case. For a video game door to feel real, it takes a ton of challenging work. Video game doors have to interact seamlessly with their surroundings, make logical sense, and look good too. They have to strike a delicate balance between real-world accuracy and playability.

All these factors mean designing a door usually requires work from every department at a game company.

Different types of doors require different amounts of work. And these same challenges crop up as you try to add almost any element to a game.

Like any great piece of art, the blood, sweat, and tears that go into doors are often invisible. The best doors are the ones that work seamlessly, and go unnoticed. In this video, we talk to Bryan Singh, a game developer, about why doors are so tricky.

Great coverage by our colleagues at The Verge:

The Door Problem by Liz England:

Further reading on why ladders are horrible:

And more about why doors make combat difficult to design:

Even more on developers gripes with doors:

And info about exaggerated door sizes in games:

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  1. Kudos to Vox and team for bringing amazing topics/contents to be streamed! These are the few that makes me satisfied to pay for my internet bills!👍👌

  2. Brian is the kind of developer that we need working in VR. Clearly, he cares a lot about immersion. VR is THE most immersive platform, but it just needs better developers who want to make really high quality games like Last of Us but in the immersive medium of VR.

    and how much could just come bundled with the engine 🙂 ?

  4. Game dev + combat sport? Don’t see cauliflower ears very often on devs lol

  5. Omg i know some code and gamr engine, really love doing this kind of video, explain detial into, thing tat u look simple, is not equal to ez to made. So ppl respect diff field of thing

  6. Dear VOX , are you sure this video get idea from FREE FIRE PLAYER ???

  7. doors are terrible bottlenecks if you have multiple people pathfind at the same time. each door may actually need a queue.
    you know a game got doors right, if you can lock the door shut, while the door is open, and this combination will not let you close the door without unlocking it.

  8. How do you have the post-script to your video contain all the actual content and questions that the video's whole point was to address. Seems very careless.

  9. Nobody can beat the doors in COD MW2019 ..

  10. I would love an in depth dive/documentary into the creation of the Last of Us 2

  11. if last of us spent more time on the plot and not the doors might’ve been a good game

  12. Just got an ad for doors while watching this.

  13. Half Life: Alyx has the best doors, no questions about it.

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